Halfling Studies
Diminuative
Races of the Realm: Halflings
The halfling race is separated into sub-races, based
upon the region to which they have adapted. Though all sub-races
consider themselves halflings, they also consider themselves to be
different from the other sub-races. Their over-riding language remains
unchanged, but the dialect of each sub-race differs from that of the
others.
Hairfoot
The most common of the races of
halflings, the Hairfoot reside on the island of Olhearth, considered
the halfling homeland. They stand about 3' to 3 1/2' tall and have
medium brown hair, which is also visible in thick patches on their arms
and feet. They are concerned with little other than personal and
financial comfort. They are happily led by the priesthood of Yolla and
the Queen of Olhearth, known as the Great Mother.
The priesthood settles petty disputes, blesses the land
and harvests, and tends to the sick and wounded, both halflings and
animals. Their goddess, Yolla, is the patron deity of the halflings.
Her shrines and temples dot the landscape of Olhearth.
The Queen is known for her extravagant parties and the
exotic gifts she presents. This has bolstered the merchant trade on the
island as the rest of the nobility attempt to out-do each other with
rare gifts for the Queen and parties that attempt to rival hers.
The Olhearth fleet of merchant vessels is always
expanding, as are the holdings of the merchant families, due to the
need for a constant influx of exotic and luxury items.
Tallfellow
Through the years, the population of
Olhearth has reached a critical size, requiring a substantial number of
halflings emigrate. On one early emigration the northeastern forests of
Elderwood were colonized by a large population of halflings. They
intentionally discontinued contact with the island and became a fully
independent society. However, they were discovered by the rangers of
the elves very early in their development. They were allowed to stay,
but were given a number of requirements, which included defending their
territory from outside invasion, protecting the unspoiled woodland, and
monitoring the predatory animal populations.
Over the decades, the halfllings began to adapt to their
new environment and became the Tallfellow halflings.
The tallfellow stand between 4' and 4 1/2' with light
brown to blonde hair and thinner hair on their extremities. They often
us shortbows rather than the slings of their relatives, and always
carry a sword. Unlike the hairfoot, who dwell in homes built under the
hills, the tallfellow live in above ground villages hidden in the
thickest regions of the wood. They are as distrustful of strangers as
the elves and have no qualms about attacking from cover to dissuade
casual visitors.
The elves have no issues with the Tallfellow, in fact they
named the region known to be populated by the short folk after them,
calling the region Tallmeet. The tallfellow have a representative in
the Moonlit Court and are considered to be part of the nation of
Telnath. They, however, consider themselves to be a lone nation,
unconnected with Olhearth and allied to the elves.
Stout
The Stout halflings live on the edges of
the dwarven kingdom. The city of Stout, named for the great dark ale
brewed here, resides on the very edge of the Kiln-kor kingdom. Just as
the hairfoot and the hill dwarves, the Stout have built their homes
under the surface dug into small hills. The city center itself is built
under a very large hill.
The stout stand between 3' and 4' and range from dark
brown to black hair with thick arm hair, but no hair on their feet. Red
hair is very uncommon, but considered a sign of good luck. Their skin
is a dusky hue and their eyes are always a bright blue or green.
They use the weapons common to the dwarves, such as
hammers and axes, since they are also a mining and crafting folk. The
woodwork of the stout is considered to be among the best. The halflings
have a trade relationship with the dwarves of the surrounding area
which has remained a mutually beneficial arrangement since the cities
inception.
Every year the city hosts the Celebration of Yng, a
halfling prophet that predated the migration into these regions. Even
the wildlings come to celebrate the life of this extraordinary
halfling.
Wildlings
The wildlings occupy the wild regions
west of the human kingdom and east of the dwarves. They have settled
the lands left to the goblins after the "Great Rout". Though the
hairfoot are considered to be original halflings, the wildlings are
truly the first halflings. They are also known as the Firstlings by
those who know of their beginnings.
The wildlings are 3' to 3 1/2' tall and thinner than any
other race of halfling. They carry simple spears, clubs and staffs.
They are most adept with slings, able to hunt effectively with only
this weapon. The firstlings are allies of the sundered dwarves and the
two barbaric folk travel together on hunting expeditions.
When King Nightbreed announced to the halflings of his
Roving Isle that he was searching for new homeland on this newly
discovered continent, many of the halflings had decided not to continue
the search for a new homeland. They wanted the freedom of the plains, a
freedom denied them on the island that was their homeland. King
Nightbreed allowed those who wished to remain to disembark and
continued without them until the island of Olhearth was discovered and
populated.
Now, centuries later, the firstlings have lived the
freedom of the plains and have adapted to survive in the wild
territory. They hail Yng as the discoverer of the Lost Halfling Tribes
and each year go to Stout to pay tribute to the halfling that reunited
them with the halfling kingdom, though not one firstling has ever left
the plains to explore the other halfling regions.
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